Summary:
In 2002, Kesten Green conducted research that compared the
forecasting accuracy of game theory, role-playing, and unaided judgment. The aim of the research was to determine
which of the three forecasting methodologies had the highest forecast accuracy
in determining the outcome of conflict situations. Green used six
real conflicts that occurred in situations where there were a small number
of decision makers that all had a large stake in the outcome of the conflict.
Green used three conflicts in which Armstrong used in
earlier research done on role-playing in 1987.
These three conflicts included Artists Protest, Distribution Channel,
and 55% Percent Pay Plan. Armstrong also
developed the fourth conflict in 1977, called the Panalba Drug Policy. Green created the final two conflicts, Nurses
Dispute and Zenith Investment.
Green gave participants in the unaided judgment groups a
briefing on the conflicts, and then allowed them to answer a questionnaire on
what they thought the outcome of the conflict would be. For the role-playing experiment, Green gave
groups of university students roles to play within each scenario, then the
students had between thirty minutes and one hour to come to a resolution. Finally, Green emailed 558 game theorists, of
which 21 participated, so to judge their forecasting accuracy using game theory.
In the end, role-playing had the highest accuracy across all
scenarios except the Panalba Drug Policy, in which game theorists scored the
highest accuracy. Based off these
findings, Green concluded that role-playing does provide better forecasting
accuracy than game theory and unaided judgments when small groups are in
conflict where all the members have a high stake in the outcome.
Critique
One benefit discovered from this research is the increased
accuracy by non-subject experts when using role-playing as opposed to unaided judgments. The majority of the participants in the
role-playing exercises were university students who lacked experience in the
field of knowledge that the scenario was portraying. Despite this, the groups were able to accurately
forecast the outcome 64% of the time.
We, as analysts, are not always subject matter experts, be it in US
Pakistani foreign relations or the global economy. There is, according to this research, use in
this method to overcoming these barriers and vastly improving our forecasting
accuracy over other models.
Role-playing is a quick method of analysis according to this
research. Green only allowed the role-playing
participants between 30 minutes and an hour to meet, work together, and come to
a final agreement on the conflict. This
was not a daylong process that would consume large amounts of the analysts and
executives time. Despite this short time
window, the groups correctly determined the correct outcome by 59% or higher in
all but one of the conflicts (Artist’s Protest = 29%).
This research focused on only targeting small groups were
all the members of the group had a large stake in the outcome of the
conflict. While this is relevant in many
situations in today’s world, not all cases are like this. Will forecasting accuracy remain high when
there is a large group of players, such as ten or more countries, were certain
countries have much more at stake than others?
There are some gaps in this research and in its design that prevent it
from clearly proving its supremacy over game theory.
Source-
Green, K, 2002. The decisions in conflict situations: a comparison of game theory, role-playing, and unaided judgement. International Journal of Forecasting. Retrieved from http://www.forecastingprinciples.com/paperpdf/Greenforecastinginconflict.pdf
Does the article address potential causes of the the significantly lower forecasting accuracy in the artists' protest scenario?
ReplyDeleteHe did not address within his research why this was the case. Green was much more concerned with the overall difference between role-playing, unaided judgement, and game-theory
Deletewhat were the sizes of the role-play groups? Also, how were these groups prepared for the exercise?
ReplyDeleteThe size of the groups were based on the numbers of participants needed for each scenario. This depended on the number of students Green had access to for each session (the number of predictions can be seen in Table 1). Green started each session with a briefing of the conflict and then allowed the participants time to become familiar with their characters before starting the session.
Delete